victorian, mad science, gaming

Aftermath of a Clockwork Life

Я прихожу от интернета

A little taste of post-apocalyptica
victorian, mad science, gaming
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The Walking Dead reminds me what would get to me most about a zombie apocalypse: the smell - rot and charred flesh, unwashed bodies and smoke from a thousand thousand fires, all that and the festering reek of water gone stagnant in a hundred pools, fountains, and ponds as our once-proud cities die around the survivors.

Screenshot I had to share
victorian, mad science, gaming
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From the quest chain in the Stormpeaks where you disguise yourself as a Vyrkul battlemaiden in order to compete in their ritual combat. The quests were going swimmingly until I got outside and had to ride anywhere. Then I mounted on my spoooky undead warhorse ... which apparently doesn't scale to match your costume.

The result:


Scariest Goddamn Game
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Amnesia: the Dark Descent - A Lovecraft-inspired first-person horror game set in the late 1800's which focuses on exploration, discovery, and the protagonist's swiftly-dwindling sanity, to the point where it doesn't even have combat mechanics. Instead, you're forced to run, hide, and improvise barriers to protect yourself from the creatures inhabiting the setting - creatures so horrible that it warps your character's vision and drains their sanity to even look at them.

Nutshell synopsis: You play a man who wakes up in an abandoned castle having forgotten everything about himself and his past save his name. (hence the title) After regaining his footing, Daniel finds a note from his past, lucid self demanding that he venture deep into the sinister heart of Castle Brennenburg and kill a man implied to be behind unstated terrible events which took place there. As he delves deeper, the backstory is filled in through snatches of recovered memories, notes and journals scattered through the rooms, and other mementos of life forgotten. However, some nameless horror has set itself in pursuit of Daniel, haunting the halls and manifesting creatures to bedevil him.

Oh, it's also probably the scariest game I've ever played. And it was made by a handful of Swedes working with their own custom game engine. (The same guys who did the Penumbra series, in fact)

$20 from the developers, which nets you binaries for Windows, Linux, and MacOS. (also on Steam)

http://www.amnesiagame.com/

And when the rain comes falling down
victorian, mad science, gaming
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Would you choose to walk or stay?


Haha, fuck you RNG
victorian, mad science, gaming
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The Baron has fallen for the 8th time - only this time, his mount is mine!


(no subject)
victorian, mad science, gaming
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So Machete is basically the greatest thing ever.

The Times, They Are a Changin'
victorian, mad science, gaming
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Local burger institution Billy Miner's Saloon to close on Sept. 30th. The owner, who carried on the restaurant after her husband's death, seeks to retire.

So many fond memories of this place growing up. On one hand, it'll be a shame to see it go. But on the other; at least she's not selling out - the restaurant will close as it ran; a unique slice of Fort Worth culture.

Taken Over Lunch
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All post-processing done onboard my phone


The League Of Extraordinary Industrial Retards
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DJ Anorexia and Bob Vengeance embark on an incredible journey to kill Ronan Harris and Trent Reznor in an attempt to save the industrial music scene. Part 1 joins our heroes as they prove their worth to fellow industrial music fans.

You owe it to yourself to watch the entire series.

Looking sharp
victorian, mad science, gaming
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First gameplay footage for Deus Ex 3: Human Revolution.

So it's going to be first-person for most everything, only dropping into third while behind cover, during melee takedowns, and for cutscenes? I can live with that.